Physics engineer
Web developer
GPGPU
Weird equations
Optimizations
Lens undistortion
Signal filtering
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Will code for food
- Earth, Sun System, Milkyway Galaxy, Observable Universe
Pinned Loading
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LruClockCache
LruClockCache PublicA low-latency LRU approximation cache in C++ using CLOCK second-chance algorithm. Multi level cache too. Up to 2.5 billion lookups per second.
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VectorizedKernel
VectorizedKernel PublicRunning GPGPU-like kernels on CPU with auto-vectorization for SSE/AVX/AVX512 SIMD Architectures
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FastCollisionDetectionLib
FastCollisionDetectionLib PublicC++ adaptive grid for fast collision detection between AABB particles.
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VirtualMultiArray
VirtualMultiArray PublicC++ virtual-array implementation that uses all graphics cards in system as storage (with LRU cache eviction on RAM) and uses OpenCL for data transfers. (Random access: faster than HDD) (Sequential …
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